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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Mon Mar 08, 2010 3:06 pm 

Joined: Wed May 27, 2009 8:26 pm
Posts: 541
Location: A little town you've never heard of, California, USA
Sounds like your server got a bit messed up. You may want to redownload it.

To use the settexture command:
Code:
settexture [texture to replace] [path to image to use] [the number of blocks on one side of the texture]


The path to the image file is relative to the Infiniminer root directory, so to replace the new dirt texture with the old one, you would type "settexture dirt content\blocks\tex_block_dirt_old.png 2".
That will set the dirt texture to whatever image is stored at (Infiniminer directory)\content\blocks\tex_block_dirt_old.png, and it will be the size of two blocks.

First off, I don't recommend stretching textures because they will get VERY pixelated.
Second, I also don't recommend shrinking textures, because they might take a long time for people to download them.
Third, if you don't use image files that are already square, be aware that the game will squish (or is it stretch) them until they are square.

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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Mon Mar 08, 2010 5:06 pm 

Joined: Thu Mar 04, 2010 11:41 pm
Posts: 24
Location: A parrallel universe...
how do i make a teleporter block?

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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Tue Mar 09, 2010 12:13 am 

Joined: Sat Sep 05, 2009 3:45 am
Posts: 81
is it possible you can fix the map generator so you can play comp mode with depths other than 64 and have it work?


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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Tue Mar 09, 2010 12:54 am 

Joined: Tue Sep 01, 2009 9:37 am
Posts: 412
Location: Europe,Croatia,Belišće
RipClaw wrote:
how do i make a teleporter block?

you cant(I already asked that,the teleporter block just teleports you somewhere on the map)

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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Fri Mar 12, 2010 2:26 am 

Joined: Tue Sep 01, 2009 9:37 am
Posts: 412
Location: Europe,Croatia,Belišće
Arcanos,can you give admins more power(like baning,kicking,and see others ip adress)

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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Fri Mar 12, 2010 12:29 pm 

Joined: Wed May 27, 2009 8:26 pm
Posts: 541
Location: A little town you've never heard of, California, USA
Admins can already kick and ban, but seeing IPs would be very nice, since the 'players' command only works at the console.

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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Fri Mar 12, 2010 12:36 pm 

Joined: Tue Sep 01, 2009 9:37 am
Posts: 412
Location: Europe,Croatia,Belišće
then how to kick or ban without ip?

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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Fri Mar 12, 2010 1:27 pm 

Joined: Sun Jun 28, 2009 7:39 am
Posts: 192
kickn <name>
bann <name>


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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Fri Mar 12, 2010 2:07 pm 

Joined: Tue Sep 01, 2009 9:37 am
Posts: 412
Location: Europe,Croatia,Belišće
so thats it?they just change name and theyre back?atleast ip bans them for a day(if they have dynamic ip adress)

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 Post subject: Re: Infiniminer P2 Alpha 2 (New Release!)
PostPosted: Fri Mar 12, 2010 2:40 pm 

Joined: Sun Jun 28, 2009 7:39 am
Posts: 192
It still bans them by ip address, its just a more convenient way of doing it. In other words, it looks up that name, and bans the ip associated with it.


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